;;;QQ:67762207
[@RootControl]
{
#IF
#ACT
MOV D0 0
loadvalue D0 "ϵͳ.INI"  ʱ

#IF
Esmall D0 %CURHOUR
#ACT
Set [101] 1
goto @BasicUnLimitRootControl
#ELSEACT
Delaygoto [local] 3600 @RootControl

[@BasicUnLimitRootControl]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@BasicQuest_Check]

[@BasicQuest_Check()]
#IF
#ACT
mov A9 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)
mov D4 %ARG(4)

#IF
Equal A9 ""
#ACT
FormatStr "'%s',%s,%s," %USERNAME 0 0
mov A8 %A9
FormatStr "%s" 0
AddStr A8 %A9
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
WriteValueSql "TBL_BasicCharQuest" %A2 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" %A8
;; ӽɫ¼
#IF
large D0 10
#ACT
goto @Areamain_quest
break
;; 10׶Ժ ְҵһ


#IF
checkjob taoist
#ACT
goto @Taoist_Quest_all
break

#IF
checkjob Wizard
#ACT
goto @Wizard_Quest_all
break

#IF
checkjob warrior
#ACT
goto @warrior_Quest_all
break
;; 10׶ǰ ְͬҵвͬ


[@Taoist_Quest_all]
#IF
Equal D0 0
#ACT
goto @taoistQuest_Step1
break

#IF
Equal D0 1
#ACT
goto @taoistQuest_Step1
break

#IF
Equal D0 2
#ACT
goto @taoistQuest_Step2
break

#IF
Equal D0 3
#ACT
goto @taoistQuest_Step3
break

#IF
Equal D0 4
#ACT
goto @taoistQuest_Step4
break

#IF
Equal D0 5
#ACT
goto @taoistQuest_Step5
break

#IF
Equal D0 8
#ACT
goto @taoistQuest_Step8
break




[@Wizard_Quest_all]
#IF
Equal D0 0
#ACT
goto @wizardQuest_Step1
break

#IF
Equal D0 1
#ACT
goto @wizardQuest_Step1
break

#IF
Equal D0 2
#ACT
goto @wizardQuest_Step2
break

#IF
Equal D0 3
#ACT
goto @wizardQuest_Step3
break

#IF
Equal D0 4
#ACT
goto @wizardQuest_Step4
break

#IF
Equal D0 5
#ACT
goto @wizardQuest_Step5
break

#IF
Equal D0 8
#ACT
goto @wizardQuest_Step8
break





[@warrior_Quest_all]
#IF
Equal D0 0

#ACT
goto @warriorQuest_Step1
break

#IF
Equal D0 1

#ACT
goto @warriorQuest_Step1
break

#IF
Equal D0 2

#ACT
goto @warriorQuest_Step2
break

#IF
Equal D0 3

#ACT
goto @warriorQuest_Step3
break

#IF
Equal D0 4

#ACT
goto @warriorQuest_Step4
break

#IF
Equal D0 5

#ACT
goto @warriorQuest_Step5
break

#IF
Equal D0 8

#ACT
goto @warriorQuest_Step8
break




[@Areamain_quest]
#IF
Equal D0 11

#ACT
goto @MusaQuest_Step11
break

#IF
Equal D0 12

#ACT
goto @MusaQuest_Step12
break

#IF
Equal D0 13

#ACT
goto @MusaQuest_Step13
break

#IF
Equal D0 14

#ACT
goto @MusaQuest_Step14
break

#IF
Equal D0 15

#ACT
goto @MusaQuest_Step15
break

#IF
Equal D0 16

#ACT
goto @MusaQuest_Step16
break

#IF
Equal D0 17

#ACT
goto @MusaQuest_Step17
break

#IF
Equal D0 18

#ACT
goto @MusaQuest_Step18
break


#IF
Equal D0 19

#ACT
goto @MusaQuest_Step19
break

#IF
Equal D0 20

#ACT
goto @MusaQuest_Step20
break

#IF
Equal D0 21

#ACT
goto @MusaQuest_Step21
break

#IF
Equal D0 22

#ACT
goto @MusaQuest_Step22
break

#IF
Equal D0 23

#ACT
goto @MusaQuest_Step23
break

#IF
Equal D0 24

#ACT
goto @MusaQuest_Step24
break

#IF
Equal D0 25

#ACT
goto @MusaQuest_Step25
break

#IF
Equal D0 26

#ACT
goto @MusaQuest_Step26
break

#IF
Equal D0 27

#ACT
goto @MusaQuest_Step27
break

#IF
Equal D0 28

#ACT
goto @MusaQuest_Step28
break

#IF
Equal D0 29

#ACT
goto @MusaQuest_Step29
break

#IF
Equal D0 30

#ACT
goto @MusaQuest_Step30
break

#IF
Equal D0 31

#ACT
goto @MusaQuest_Step31
break

#IF
Equal D0 32

#ACT
goto @MusaQuest_Step32
break

#IF
Equal D0 33

#ACT
goto @MusaQuest_Step33
break

#IF
Equal D0 34

#ACT
goto @MusaQuest_Step34
break


[@taoistQuest_Step1]
#ACT
goto @warriorQuest_Step1

[@taoistQuest_Step2]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@taoistQuestStep2_Check]

[@taoistQuestStep2_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 2
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\

[@taoistQuest_Step3]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@taoistQuestStep3_Check]

[@taoistQuestStep3_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 3
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\

[@taoistQuest_Step4]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@taoistQuestStep4_Check]

[@taoistQuestStep4_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 4
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\

[@taoistQuest_Step5]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@taoistQuestStep5_Check]

[@taoistQuestStep5_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 5
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\

[@taoistQuest_Step8]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@taoistQuestStep8_Check]

[@taoistQuestStep8_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 8
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"

#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\


[@wizardQuest_Step1]
#ACT
goto @warriorQuest_Step1

[@wizardQuest_Step2]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@wizardQuestStep2_Check]

[@wizardQuestStep2_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 2
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\

[@wizardQuest_Step3]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@wizardQuestStep3_Check]

[@wizardQuestStep3_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 3
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\


[@wizardQuest_Step4]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@wizardQuestStep4_Check]

[@wizardQuestStep4_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 4
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\


[@wizardQuest_Step5]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@wizardQuestStep5_Check]

[@wizardQuestStep5_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 5
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\

[@wizardQuest_Step8]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@wizardQuestStep8_Check]

[@wizardQuestStep8_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 8
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\


[@warriorQuest_Step1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1=1"

#SAY
ãҽ{FCOLOR/10}Ӣ{FCOLOR/12}һλڱҪ˽飬漼ܡ\
˷ܵ,Եʹ.\
ҵĹǰֽ{FCOLOR/10}{FCOLOR/12}, ԼϰһЩ{FCOLOR/10}{FCOLOR/12}\
һѵ飬ϣܹһǱɵ,޷ʼϵͳ.\\
</@StartLevel1Quest_1>˵ \
</@Ignore22LevelQuestUser>˵ \


[@Ignore22LevelQuestUser]
#IF
#SAY
źַĻҲûа취ɻǲܽӵÿŶ\\
</@WarriorQuestStep1>\
</@exit>

[@StartLevel1Quest_1]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@StartLevel1Quest_A]

[@StartLevel1Quest_A()]
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 1
Equal D1 1
#ACT
goto @Mir3_reload_1
break

#IF
Equal D0 1
Equal D1 0
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
goto @Mir3_reload_1
BREAK

[@Mir3_reload_1]
#IF
#SAY
ллҵΡôڣҿʼһ׶ݣϸá\
һ׶ɻ{FCOLOR/10}{FCOLOR/12}{FCOLOR/10}ʵս{FCOLOR/12}ɣɵĻõֵ{FCOLOR/12} \
ڵһ׶ȰϤϷԼװƷֵȸֲȻҲԴׯеĸҪܡ
ôڿʼɣҪס˵ĻŶ\\
<һ˵/@StartLevel1Quest_2> \

[@StartLevel1Quest_2]
#IF
#SAY
˽⡶3еĸֲǷǳҪ! Եһѧϰ״̬ڵʹá
״̬ڿ԰õ˽Χ״̬õؽϷϷ
˽һϷеĸڡҪ֪ΪҪе˵ܽγ̡\\
{FCOLOR/10}״̬(Q){FCOLOR/12}<˵/@StartINTERQ1>\
{FCOLOR/10}(W){FCOLOR/12}<˵/@StartINTERW1>\
{FCOLOR/10}ô(N){FCOLOR/12}<˵/@StartINTERN1>\
{FCOLOR/10}(C){FCOLOR/12}<˵/@StartINTERC1>\
{FCOLOR/10}ͼ(V){FCOLOR/12}<˵/@StartINTERV1>\
{FCOLOR/10}촰(R){FCOLOR/12}<˵/@StartINTERR1>\
{FCOLOR/10}Ŵ(,()){FCOLOR/12}<˵/@StartINTER,1>\
{FCOLOR/10}mirмǴ(D)){FCOLOR/12}<˵/@Mir3_Help>\
{FCOLOR/10}ܿݼ/ܴ(E){FCOLOR/12}<˵/@StartINTERE1>\\
</@StartLevel1Quest_3>һ׶ \


[@Mir3_Help]
#IF
#SAY
װȤ棬˸ĹµĴ磬ܹôĹ¶װһм? ¶˵mirмǻǰݼDϷڵһࡣ\\
</@StartLevel1Quest_2>ǰһ׶ \

[@StartINTERQ1]
#IF
#SAY
ϷӦþȷԼ״̬Ҫɾ״̬ڵϰߡ
򿪻ر״̬ڣͨ·״̬ڼʹÿݼQʵ֡㳢һ¡\\
{FCOLOR/10}HP/MP{FCOLOR/12}<˵/@StartINTERQ1_1>\
{FCOLOR/10}  {FCOLOR/12}<˵/@StartINTERQ1_2>\
{FCOLOR/10}Ȼϵ{FCOLOR/12}<˵/@StartINTERQ1_3>\
{FCOLOR/10}ϵ{FCOLOR/12}<˵/@StartINTERQ1_4>\
{FCOLOR/10}ٶ{FCOLOR/12}<˵/@StartINTERQ1_5>\
{FCOLOR/10}׼  ȷ{FCOLOR/12}<˵/@StartINTERQ1_6>\
{FCOLOR/10}  {FCOLOR/12}<˵/@StartINTERQ1_7>\
{FCOLOR/10}ħ{FCOLOR/12}<˵/@StartINTERQ1_8>\
{FCOLOR/10}ħ{FCOLOR/12}<˵/@StartINTERQ1_9>\
{FCOLOR/10}  {FCOLOR/12}<˵/@StartINTERQ1_10>\
{FCOLOR/10}ʶ{FCOLOR/12}<˵/@StartINTERQ1_11>\\
</@StartLevel1Quest_2>ǰһ׶ \

[@StartINTERQ1_1]
#IF
#SAY
{FCOLOR/10}HP{FCOLOR/12}ʾ{FCOLOR/10}{FCOLOR/12}ֵ{FCOLOR/10}С10{FCOLOR/12}¾Ͳֻܲ·hpΪ0ĻɫɫԭջĵʿҰС˼ݼalt+x˳Ϸµ¼ٵʱ򣬿ʹ{FCOLOR/10}ҩ{FCOLOR/12}ָͬĽҩָͬʹʱҪע⡣{FCOLOR/10}Ϊ0{FCOLOR/12}ʧһƷ\
{FCOLOR/10}MP{FCOLOR/12}ʾ{FCOLOR/10}ħ{FCOLOR/12}ֵһ{FCOLOR/10}ħֵС10 {FCOLOR/12}ʱ򣬾Ͳʹħļˡַʦ͵ʿһҪǡ
ħֵʹ{FCOLOR/10}ħҩ{FCOLOR/12}ָħֵӰɫƶķʽ\\
</@StartINTERQ1_2>¸˵{FCOLOR/10}(ƻ){FCOLOR/12} \
<ѡ/@StartINTERQ1> \

[@StartINTERQ1_2]
#IF
#SAY
{FCOLOR/10}ƻ{FCOLOR/12}Ӱ쵽ɫ{FCOLOR/10}{FCOLOR/12}ƻֵɳͨװ֮⣬ʹ{FCOLOR/10}ˮ{FCOLOR/12}ҩˮʱʹ{FCOLOR/10}书{FCOLOR/12}͵{FCOLOR/10}սʿ{FCOLOR/12}ǷǳҪġ\\
</@StartINTERQ1_3>¸˵{FCOLOR/10}(Ȼϵ){FCOLOR/12} \
<ѡ/@StartINTERQ1> \

[@StartINTERQ1_3]
#IF
#SAY
{FCOLOR/10}Ȼϵ{FCOLOR/12}Ӱ쵽ɫ{FCOLOR/10}ħ{FCOLOR/12}Ȼϵֵɳͨװ֮⣬ʹ{FCOLOR/10}Ȼˮ{FCOLOR/12}ҩˮʱرʹ{FCOLOR/10}ħ{FCOLOR/12}{FCOLOR/10}ʦ{FCOLOR/12}ǷǳҪġ\\
</@StartINTERQ1_4>¸˵{FCOLOR/10}(ϵ){FCOLOR/12} \
<ѡ/@StartINTERQ1> \

[@StartINTERQ1_4]
#IF
#SAY
{FCOLOR/10}ϵ{FCOLOR/12}Ӱ쵽ɫ{FCOLOR/10}ƺа{FCOLOR/12}ϵֵɳͨװ֮⣬ʹ{FCOLOR/10}ˮ{FCOLOR/12}ҩˮʱʹ{FCOLOR/10}ϵħ{FCOLOR/12}ֺ;˵{FCOLOR/10}ʿ{FCOLOR/12}ǷǳҪġ\\
</@StartINTERQ1_5>¸˵{FCOLOR/10}(ٶ){FCOLOR/12} \
<ѡ/@StartINTERQ1> \

[@StartINTERQ1_5]
#IF
#SAY
{FCOLOR/10}ٶ{FCOLOR/12}Ӱ쵽ɫ{FCOLOR/10}Ӷٶ{FCOLOR/12}ֵ+ֵٶ, -ֵٶȼ١ͨװ֮⣬ʹ{FCOLOR/10}ˮ{FCOLOR/12}ҩˮʱ\\
</@StartINTERQ1_6>¸˵{FCOLOR/10}(׼ȷ){FCOLOR/12} \
<ѡ/@StartINTERQ1> \

[@StartINTERQ1_6]
#IF
#SAY
{FCOLOR/10}׼ȷ{FCOLOR/12}Ӱ쵽ɫ{FCOLOR/10}{FCOLOR/12}ֵ, ֵԽ߹ͻԽ׼ȷֻ{FCOLOR/10}{FCOLOR/12}Чע⡣\\
</@StartINTERQ1_7>¸˵{FCOLOR/10}(){FCOLOR/12} \
<ѡ/@StartINTERQ1> \

[@StartINTERQ1_7]
#IF
#SAY
{FCOLOR/10}{FCOLOR/12}Ӱ쵽ɫ{FCOLOR/10}ķ{FCOLOR/12}ֵ, ֵԽߣܵ˺ԽС\\
</@StartINTERQ1_8>¸˵{FCOLOR/10}(ħ){FCOLOR/12} \
<ѡ/@StartINTERQ1> \

[@StartINTERQ1_8]
#IF
#SAY
{FCOLOR/10}ħ{FCOLOR/12}Ӱ쵽ɫ{FCOLOR/10}ħķ{FCOLOR/12}ֵ,ֵԽߣܵħ˺ԽС\\
</@StartINTERQ1_9>¸˵{FCOLOR/10}(ħ){FCOLOR/12} \
<ѡ/@StartINTERQ1> \

[@StartINTERQ1_9]
#IF
#SAY
{FCOLOR/10}ħ{FCOLOR/12}Ӱ쵽ɫ{FCOLOR/12}ħ{FCOLOR/12}ֵֵԽߣħеĸʾԽС\\
</@StartINTERQ1_10>¸˵{FCOLOR/10}(){FCOLOR/12} \
<ѡ/@StartINTERQ1> \

[@StartINTERQ1_10]
#IF
#SAY
{FCOLOR/10}{FCOLOR/12}{FCOLOR/10}׼ȷ{FCOLOR/12}Ӧֵ{FCOLOR/10}Ķ{FCOLOR/12}, Խ߾Խ׶㿪Է\\
</@StartINTERQ1_11>¸˵{FCOLOR/10}(ָ){FCOLOR/12} \
<ѡ/@StartINTERQ1> \

[@StartINTERQ1_11]
#IF
#SAY
{FCOLOR/10}ʶ{FCOLOR/12}Ǻ{FCOLOR/10}ָ{FCOLOR/12}йصֵ ʶԽߣHPMPĻָٶȾԽ졣ʶȻ{FCOLOR/10}Ь{FCOLOR/12}{FCOLOR/10}{FCOLOR/12}\\
<ѡ/@StartINTERQ1> \

[@StartINTERW1]
#IF
#SAY
{FCOLOR/10}{FCOLOR/12}УʾɫЯ{FCOLOR/10}ƷͽǮ{FCOLOR/12}ͨ{FCOLOR/10}¶˵İڰť{FCOLOR/12}{FCOLOR/10}ݼ W{FCOLOR/12}򿪻رհڡԼһ¡\\
<һ׶/@StartLevel1Quest_2> \

[@StartINTERN1]
#IF
#SAY
{FCOLOR/10}ô{FCOLOR/12}ܹڸϷЧ{FCOLOR/12}Ĵڡͨ{FCOLOR/10}¶˵ôڰť{FCOLOR/12}ǵ{FCOLOR/10}ݼN{FCOLOR/12}ͿˡԼһ¡\
<˽/@StartINTERN1_1>ôڵϸ\

[@StartINTERN1_1]
#IF
#SAY
{FCOLOR/10}Сͼʾ{FCOLOR/12} \
/رյͼϵĹ(Ժʾ)\
{FCOLOR/10}ǿƹģʽ{FCOLOR/12} \
on/offǿйģʽ\
{FCOLOR/10}ħ⻷ʾ{FCOLOR/12} \
/رħЧ\
(ϵͳõ͵ʱ򣬼ٿķ)\
{FCOLOR/10}仯ʾ{FCOLOR/12} \
ٺֵʾ/ʾڻ\
{FCOLOR/10}{FCOLOR/12} \
/ܾ\
{FCOLOR/10}غһ{FCOLOR/12} \
/ܾغһװٻ\
{FCOLOR/10}{FCOLOR/12} \
/ܾ\
{FCOLOR/10}Ļ{FCOLOR/12} \
ʾ/ʾĻ\
{FCOLOR/10}л{FCOLOR/12} \
/ܾл\
{FCOLOR/10}л{FCOLOR/12} \
/ܾл\
<һ/@StartINTERN1_2>

[@StartINTERN1_2]
#IF
#SAY
{FCOLOR/10}{FCOLOR/12} \
/\
{FCOLOR/10}{FCOLOR/12} \
/رձ֣ڼͷƱֵĴС\
{FCOLOR/10}Ч{FCOLOR/12} \
/رЧڼͷЧĴС\
{FCOLOR/10}Ƶ{FCOLOR/12} \
н\
{FCOLOR/10}Ӱ͸Ч{FCOLOR/12} \
/رӰ͸Ч\
{FCOLOR/10}ģʽ{FCOLOR/12} \
תģʽ\
(ƽ, ƶ, лṥ)\
{FCOLOR/10}ʾƬ{FCOLOR/12} \
ҿ/ԼƬ\\
밴ʵôеĸֹܣõ͵ʱѡ񽫱ЧֹرվͻϷøһЩ\\
<һ׶/@StartLevel1Quest_2> \

[@StartINTERC1]
#IF
#SAY
Ҫҽ{FCOLOR/10}Ʒ׻Ǯҽ{FCOLOR/12}? {FCOLOR/10}ڰť{FCOLOR/12}ʹ{FCOLOR/10}ݼ C{FCOLOR/12}һ㣬{FCOLOR/10}н˱{FCOLOR/12}ſԣһҪסŶ\\
<һ׶/@StartLevel1Quest_2> \

[@StartINTERV1]
#IF
#SAY
׻˵֮ѳɴ£mirвܳ˽ͼĻͺѳΪһɫʿ
{FCOLOR/10}ͼ{FCOLOR/12}{FCOLOR/10}ݼ V{FCOLOR/12}򿪻رգȷ{FCOLOR/10}ݼJ{FCOLOR/12}, Ŵͼ{FCOLOR/10}ݼT{FCOLOR/12}, ʹ{FCOLOR/10}ݼI{FCOLOR/12}ù{FCOLOR/10}{FCOLOR/12}ʾڵͼϡԵͼܶԻϤ3ǷǳõĹܡ\\
<һ׶/@StartLevel1Quest_2> \

[@StartINTERR1]
#IF
#SAY
mirдս...ϳΪɫʿǷǳҪģɫʿζŹ¶
ϣķſȥѽѻ빲ѹҲǷǳ顣
촰ڿ԰ʵֽԸ벻Ҫʹô³ԣڵʿǲ˵ġ
촰ڿʹENTER, ÿݼR򿪣ȻͿԽлĶԻˡ֮⣬촰ڻкܶ๦ܣȥ\\
<˽/@StartINTERR1_1>촰ڹ

[@StartINTERR1_1]
#IF
#SAY
{FCOLOR/10}!{FCOLOR/12} \
Ժ졣(ʾɫ)\
{FCOLOR/10}!!{FCOLOR/12}  \
£Ϣֻͬҿ \
{FCOLOR/10}!~{FCOLOR/12} \
Ϣֻᱻлҿ (ʾɫ)\
{FCOLOR/10}(){FCOLOR/12} \
ʹ÷ԷԻݡ\\
ע: 촰ڵġĻ͡족ܱرյʱ򣬾Ͳʹֹܣ޷ϢҪȷá\\
<һ׶/@StartLevel1Quest_2> \

[@StartINTER,1]
#IF
#SAY
{FCOLOR/10}Ź{FCOLOR/12}칦ܵڣŹܿڷ͡{FCOLOR/10}Ϣ{FCOLOR/12}
ϸ˵һ¶շķ \\
<˽/@StartINTER,1_1>ĶŴڹ

[@StartINTER,1_1]
#IF
#SAY
Դ򿪶ŴڣԵ{FCOLOR/10}¶˵ĶŴʹ','()ݼ{FCOLOR/12}򿪻ǹرա
Ŵڴ򿪺󣬵{FCOLOR/10}дż{FCOLOR/12}д˵ݣٵ;;ͿˡյµĶŵʱŰťͿԿˡ
оǿ{FCOLOR/10}ȡ{FCOLOR/12}ȡͶţ֪˰? \\
<һ׶/@StartLevel1Quest_2> \

[@StartINTERE1]
#IF
#SAY
mirʿҪѧݶѡͬļܣѡͬĳɳȻտʼֻѧʹһּܣ𽥵ո߼ļܡ
ǾҪѧǡЩħڲͬĻ£ַӲͬħϵΪ˴ﵽĿģҪ{FCOLOR/10}ܴ{FCOLOR/12}н༼Ϻãɾ{FCOLOR/10}鼼{FCOLOR/12}ϰߡЧļܴýܴİ
棬ǶԼܴڵʹ÷һ˽⡣Ե{FCOLOR/10}¶˵ļܴ{FCOLOR/12}ʹ{FCOLOR/10}ݼE{FCOLOR/12}򿪻رռܴڡ˫õļ飨ؼͿѧἼܣԶڼܴ֮Уʱʹ{FCOLOR/10}ݼ F1~F12{FCOLOR/12}趨ʹÿݼ
{FCOLOR/10}ܿݼ{FCOLOR/12}ܹʾF1~F12мܿݼʹ{FCOLOR/10}ݼ B{FCOLOR/12}ͿԴ򿪡\\
<һ׶/@StartLevel1Quest_2> \

[@StartLevel1Quest_3]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=2"
#SAY
һ׶ε͵Ϊֹϣ㲻...Ǻǣô㻹˽̫ˣһŬؽԼ֪ȫ̸ġ
ϲгʿˡ
Ϊ˱˵̣{FCOLOR/10}<$USERNAME>{FCOLOR/12}{FCOLOR/10}ڶ׶{FCOLOR/12}ʱһὫĹҲ㡣
, ǿһ׶ε{FCOLOR/10}ʵս{FCOLOR/12}ɣѾڴѾˡ \\
<ؿ/@StartLevel1Quest_2>\
</@StartLevel1Quest_4>һγ

[@StartLevel1Quest_4]
#IF
#SAY
ڵһ׶ε{FCOLOR/10}ʵս{FCOLOR/12}{FCOLOR/10}ׯ̵{FCOLOR/12}˽󣬲ܵõ{FCOLOR/10}ֵ{FCOLOR/12}
һܻɸʸ{FCOLOR/10}˫{FCOLOR/12}ܵϢͻʾһҪҵ̵˵ַ֡һһȥˡ\\
<  /@EXIT>


[@warriorQuest_Step2]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@warriorQuestStep2_Check]

[@warriorQuestStep2_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 2
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\



[@warriorQuest_Step3]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@warriorQuestStep3_Check]

[@warriorQuestStep3_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 3
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\

[@warriorQuest_Step4]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@warriorQuestStep4_Check]

[@warriorQuestStep4_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 4
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"

#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\

[@warriorQuest_Step5]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@warriorQuestStep5_Check]

[@warriorQuestStep5_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 5
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"

#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\

[@warriorQuest_Step8]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@warriorQuestStep8_Check]

[@warriorQuestStep8_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 8
Equal D1 0
#ACT
SET [101] 1
SET [301] 0
SET [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"

Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"

#SAY
___<鿴Ϣ/@CALLAreaQuestBookx2> \\
___< /@exit>\\

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
___< /@exit>\



[@MusaQuest_Step11]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1=11"
#SAY
ҵӢ, һ׶Ρ°洫3͵ڶ׶Ρ°汾3ֵġ
֪ڶ׶ǽʿǻʣͨнĥĹ̡ݺ͵һ׶һΪʵսǷʿǿԼоЩҲ˵Ҳ֪ɣ\\
</@MusaQuestStep1_1>˵ \
</@MusaQuestStep1_2>˵ \

[@MusaQuestStep1_2]
#IF
#SAY
ʲô, ʧֻнеڶ׶εܽһ\\
</@MusaQuestStep11>\
<ܾ/@exit>

[@MusaQuestStep1_1]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@StartLevel11Quest_1]

[@StartLevel11Quest_1()]
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 11
Equal D1 1
#ACT
goto @MiR3_mainSAY
BREAK

#IF
Equal D0 11
Equal D1 0
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
goto @MiR3_mainSAY
BREAK

[@MiR3_mainSAY]
#IF
#SAY
ôڵڶ׶εѵҪʼˡã˫ݾͻῴϸ˵\\
<Ŀ/@MusaQuestStep1_3> \

[@MusaQuestStep1_3]
#IF
#SAY
<ʲôл?/@MusaQuestStep2_1>\
<ʲô?/@MusaQuestStep2_2>\
<ʲôԪϵ?/@MusaQuestStep2_3>\
<һ/@MusaQuestStep1_4>

[@MusaQuestStep2_1]
#IF
#SAY
лԷ壬ǱӸŶӵλ봴лҪŽǺ1,000,000ҵ봴л(ɼ50)(Žǿͨ²ãŽǺһƷһͨ׽ͽ)
뽨лԶΪ᳤᳤лԱл־빥սлսȡлʱлᡱѡһҪon״̬лսʱлṥѡҲҪon״̬\\
</@MusaQuestStep2_2>\
<صǰһ/@MusaQuestStep1_3>

[@MusaQuestStep2_2]
#IF
#SAY
ָӳ֯Ա֯11ӳɹĻԼеĶԱͷ϶ʾѪͼ϶ԱɫСʾ
Ӻ촰ȴ !! дݵĻͿڽн֮䷢սʱѡѡӹ\\
<Ԫ/@MusaQuestStep2_3>\
<صǰһ/@MusaQuestStep1_3>

[@MusaQuestStep2_3]
#IF
#SAY
Ԫǻ𣬱ף磬Ӱʥ7ִֵԪػӰ쵽˺͸ӷ\\
<ʲôǹԪ?/@MusaQuestStep2_3_1>\
<ʲôǿԪ?/@MusaQuestStep2_3_2>\
<ʲôԪ?/@MusaQuestStep2_3_3>\
<صǰһ/@MusaQuestStep1_3>

[@MusaQuestStep2_3_1]
#IF
#SAY
ԪؿͨװƷֵõֵԸ͵ʾ״̬
Ԫؿ˵ǹԷʱʲôԸԷ˺ҪءҲ˵ûԪضԪصĹ﹥ĻͻԷܴ˺
ûԪعǿԪصĹ᲻áԲһֹԪܿйһҪؿǺٽװ\\
<ǿԪ/@MusaQuestStep2_3_2>\
<صѡ/@MusaQuestStep2_3>

[@MusaQuestStep2_3_2]
#IF
#SAY
ǿԪغ͹ԪزͬǿԪǶضԪصķֵ
ͨװƷֵõǿԪصֵԽܵ˺ͻԽСϵǿԪֵԽܵķԪع﹥ʱ˺ԽС\\
<Ԫ/@MusaQuestStep2_3_3>\
<صѡ/@MusaQuestStep2_3>

[@MusaQuestStep2_3_3]
#IF
#SAY
ԪغǿԪһ˵ǶضԪصķ
ǿԪص෴˵ӦԪܵʱԪصֵԽ߾ͻܸ˺ҲǲֵװʱһҪؿǡ\\
<صѡ/@MusaQuestStep2_3>

[@MusaQuestStep1_4]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=12"
#SAY
ʲô? ׶ѾյĻܴİ\\
<  /@exit>


[@MusaQuest_Step12]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep12_Check]

[@MusaQuestStep12_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 12
Equal D1 0
#ACT
SET [102] 1
SET [302] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step13]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep13_Check]

[@MusaQuestStep13_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 13
Equal D1 0
#ACT
SET [102] 1
SET [302] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step14]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep14_Check]

[@MusaQuestStep14_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 14
Equal D1 0
#ACT
SET [102] 1
SET [302] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step15]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep15_Check]

[@MusaQuestStep15_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 15
Equal D1 0
#ACT
SET [102] 1
SET [302] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step16]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep16_Check]

[@MusaQuestStep16_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 16
Equal D1 0
#ACT
SET [102] 1
SET [302] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "<$USERNAME>µϢˡmirмȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step17]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep17_Check]

[@MusaQuestStep17_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 17
Equal D1 0
#ACT
SET [102] 1
SET [302] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step18]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep18_Check]

[@MusaQuestStep18_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 18
Equal D1 0
#ACT
SET [102] 1
SET [302] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\




[@MusaQuest_Step19]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep19_Check]

[@MusaQuestStep19_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 19
Equal D1 0
#ACT
SET [103] 1
SET [303] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\



[@MusaQuest_Step20]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep20_Check]

[@MusaQuestStep20_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 20
Equal D1 0
#ACT
SET [104] 1
SET [304] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step21]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep21_Check]

[@MusaQuestStep21_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 21
Equal D1 0
#ACT
SET [105] 1
SET [305] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\



[@MusaQuest_Step22]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep22_Check]

[@MusaQuestStep22_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 22
Equal D1 0
#ACT
SET [106] 1
SET [306] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step23]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep23_Check]

[@MusaQuestStep23_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 23
Equal D1 0
#ACT
SET [106] 1
SET [306] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.


[@MusaQuest_Step24]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep24_Check]

[@MusaQuestStep24_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 24
Equal D1 0
#ACT
SET [106] 1
SET [306] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\
;;___< /@exit>\


[@MusaQuest_Step25]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep25_Check]

[@MusaQuestStep25_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 25
Equal D1 0
#ACT
SET [107] 1
SET [307] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"

Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"

goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step26]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep26_Check]

[@MusaQuestStep26_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 26
Equal D1 0
#ACT
SET [107] 1
SET [307] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"

Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"

goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step27]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep27_Check]

[@MusaQuestStep27_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 27
Equal D1 0
#ACT
SET [108] 1
SET [308] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step28]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep28_Check]

[@MusaQuestStep28_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 28
Equal D1 0
#ACT
SET [109] 1
SET [309] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step29]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep29_Check]

[@MusaQuestStep29_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 29
Equal D1 0
#ACT
SET [110] 1
SET [310] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"

Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2
#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\



[@MusaQuest_Step30]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep30_Check]

[@MusaQuestStep30_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 30
Equal D1 0
#ACT
SET [111] 1
SET [311] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\



[@MusaQuest_Step31]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep31_Check]

[@MusaQuestStep31_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 31
Equal D1 0
#ACT
SET [111] 1
SET [311] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\



[@MusaQuest_Step32]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep32_Check]

[@MusaQuestStep32_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 32
Equal D1 0
#ACT
SET [112] 1
SET [312] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step33]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep33_Check]

[@MusaQuestStep33_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 33
Equal D1 0
#ACT
SET [112] 1
SET [312] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\


[@MusaQuest_Step34]
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
ReadValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1,FLD_STATUS1_RDY" [@MusaQuestStep34_Check]

[@MusaQuestStep34_Check()]
#IF
#ACT
mov D0 %ARG(1)
mov D1 %ARG(2)

#IF
Equal D0 34
Equal D1 0
#ACT
SET [112] 1
SET [312] 0
Set [200] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
MOV A2 %A9
UpdateValueSql "TBL_BasicCharQuest" %A2 "FLD_STATUS1_RDY=1"
Sysmsg "'<$USERNAME>',µϢˡϢݿͨD[]ѡȷϡ"
goto @CALLAreaQuestBookx2

#ELSESAY
'<$USERNAME>',ĿǰûһϢ,ҲΪǰû,ҲΪ.\\

[@CALLAreaQuestBookx2]
#CALL [AreaQuest\HelperAreaBook.txt] @HelperAreaQuest

}
;;----------------------------vimascript
